![]() ![]() ![]() Suggestions for improvements are welcome! Please don't hesitate to comment on errors, mistakes and/or in-game changes, and let me know what you think of this guide. The level requirements for obtaining the quests in each dungeon.At what level you can enter a dungeon on foot (without using the LFD tool).At what level range the WoW dungeons are present in the Looking For Dungeon (LFD) tool, both as Specific and Random dungeon.Dungeon Hunter: Alliance will scratch your dungeon-crawling/co-op itch.This guide was originally written by worthit.This guide documents character level requirements and item level requirements for all the dungeons and outdoor zones in the game, including: With 12 Acts, a level cap of 75, great co-op, and a $12.99 price tag, ($9.74 for PlayStation Plus members) this game is a great little PSN Diablo clone. It's an easy solution, so I won't slight the game for it. The "spam the 'x' button technique" worked easily for us, and I have the reflexes of middle-aged recovering alcoholic. I'm well aware of the difficulty gamers are having joining friends game. Dungeon Hunter Alliance has an fantastic "Help" menu that explains all of this thoroughly. You will keep all your loot, gold, and XP, no matter what game you join. When you return to your game, your story will be right where you left it. If you join a game that is beyond your story progression, you don't advance your own story. If you join a game that is at an earlier part of the game, you'll earn quest progress once that game catches up with your own game. If you join a game that is in the same Act as yours, you get quest credit for whatever you accomplish. Quest progression is handled simply enough. The game scales both enemy difficulty and loot to the number of players accordingly. That's okay, just ask the rogue to trade whatever two handed weapons he may have in the inventory. The drops aren't class based, so your super strong warrior may get a bow that is useless to him. When loot drops it can only be picked up by a player assigned the same color. Each character is designated by either blue, red, green, or yellow. Loot is dropped in a round robin selection. All loot and gold you pick up stays with your character. You can play with your character both locally or online. You can get the Mage's Ice Beam early, and it is mighty. The only drawback I found was that even online, everyone shares a screen. The host can manage players, choosing to leave the empty player slots public or private. My wife only had to push start on the controller and she was right there with us. Nick could host a game, then invite Jason and I to join. You can play with any combination of the two. I, with the help of Jason, Nick, and my wife, put Dungeon Hunter: Alliance through it's co-op paces. This is how co-op should work in dungeon crawlers. Overall the controls work, but I didn't find them ideal, I'd much rather just use a controller." Alternatively you can 'waggle' the controller to interact or attack, but really you're wrist is going to get tired pretty quickly unless you've had a lot of practice. This combo makes it a bit uncomfortable to move and attack at the same time. Holding the trigger has your character follow it and the Move button is your primary attack. Chief Puleo tried it out and this is what he had to say: "Basically the Move acts as a mouse cursor, with a big arrow on the screen showing the direction it's pointing. Teleporters like these will keep you from pulling your hair out.ĭungeon Hunter: Alliance also supports the PlayStation Move.
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